WATCH: The Amazing Footage From Cuba’s First Independent Video Game
Meet Cuban game developers Josuhe Pagliery and Johann Hernandez. They’re the creative geniuses behind “Savior,” Cuba’s first indie video game.
Already over a year into development, “Savior” promises a one-of-a-kind 2D gaming experience that transcends traditional platforming. Set for a 2018 release, with a demo version available in early 2017, “Savior” promises to be both a loving nod to gaming’s 2D past and a glimpse of Cuba’s vibrant future. Let’s take a closer look.
The hand-drawn art of “Savior” captures a fragile world on the brink of destruction, or, perhaps, on the eve of some great redemption.
Josuhe Pagliery’s artistry has filled every frame of “Savior” to the brim with gorgeous details that give the world its unique personality.
Little is known about the storyline, but what Empty Head Games has shared reveals that the universe is on the verge of disintegration and reality might not be all it seems. In fact, the world of “Savior” might even be a video game within a video game.
Over the course of the game, the player will confront numerous enemies through a variety of imaginative worlds.
And each level offers the player “surprising” and “erratic” ways to deal with enemies.
According to their IndieGoGo, “Savior” will feature “dynamic, reflex-based gameplay,” and “Using the right sequence of commands and responses, players and [sic] trigger increasingly complex and destructive combos.”
All the while, those gorgeous backgrounds reveal a world that is as strange as it is familiar.
The world of “Savior” owes a lot to Cuba’s current socio-economical state, which itself is a world on the brink of a new era.
Developing a game in Cuba would have been nearly unthinkable just a few years ago. Access to quality technology and limitations in critical resources, like wifi, are just a few of the hurdles the creators of “Savior” have had to face. However, these limitations are also part of the DNA of “Savior.”
As the INDIEGOGO for “Savior” states,
“‘Savior’ isn’t just a game, it’s a reflection of our personal experiences in Cuba, from the crumbling scenery to the unpredictable story to the stylized and hand drawn artwork. It’s a product of our generation and the evolution of the Cuban artistic community.”
Even with their amazing dedication to “Savior,” the developers can’t do it alone.
The demo for “Savior” is set for February 2017, but the game still needs a lot of work to get it to that point. That’s why Empty Head Games has set up an IndieGoGo for supporters help them reach their goal of $10,000, which they will use to hire more Cuban game developers. As an added incentive, Empty Head Games is offering numerous perks — you’ll even get to appear as a character in the game if you donate $300. However, any bit of money will help. “Savior” has been a labor of love for the duo, who have faced more challenges than the average indie game developer. If this is the kind of project you’d want to support, show these Cuban game developers a little love at their official IndieGoGo page.
Like this story? Click on the share button below to send to your friends.
Notice any needed corrections? Please email us at firstname.lastname@example.org